Bombs Away
- seanmcgarry65
- Jan 13, 2023
- 1 min read
This week, I implemented bombs into the adventure game. Bombs can blow up walls and damage enemies, though they're a bit clumsy for the latter purpose.

This snippet of code governs what happens when a player presses the button to drop a bomb, and prevents them from dropping more bombs than they have.

When a bomb's internal timer goes off, it plays a sound, spawns an explosion object, shakes the screen, then deletes itself. The explosion object plays an animation then immediately deletes itself.

When the explosion from a bomb overlaps a certain type of cliff, the cliff object will be destroyed.

Finally, when enemies collide with the explosion from a bomb, they will take damage from it and be knocked away from the center of it.
You can play the game so far at the link below:
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