Dangerous Monsters
- seanmcgarry65
- Dec 9, 2022
- 1 min read
This week, I implemented a basic health system into the game. Now the player will actually take damage from bumping into enemies or their attacks, and will receive obvious feedback when that happens.

When the player takes damage, they flash a different color, and are knocked away from the source. The player's sprite will then blink several times to indicate mercy invincibility, during which time the player is immune to additional damage.
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