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Heads Up!

  • seanmcgarry65
  • Nov 4, 2022
  • 1 min read

This week was spent implementing the ability for the player character to actually throw their head instead of just swapping between the normal and headless states. Now when the player presses the 'C' button, a short animation will play and the player's head will be thrown out into the level.


Once on the level, the player will be able to use WASD to control the head's movement. Originally, the idea was that the head would move around on its own, using a version of the code used by enemies. But a small glitch occurred where it would move according to the arrow keys. Although I was able to fix this, I was inspired to make the ability to control the head's movement a feature.



The player's head can move, jump, attack enemies, collect powerups and coins, and even swim. However, it cannot set broken cars moving, actually use powerups, break platforms or, and this is probably the biggest difference, walljump. Additionally, rather than bouncing off of enemies, the head will go right through them.


You can play the updated version of the game here:



 
 
 

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