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Opening Doors

  • seanmcgarry65
  • Feb 10, 2023
  • 1 min read

This week, code was added that automatically saves the player's progress in the event that they die, and a basic dungeon was added, alongside doors that the player can unlock.


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The teleporting code now creates a save whenever the player goes through a teleporter, ie. whenever they enter a new layout.

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Pressing 'Z' on the Game Over screen loads the player's progress from their last save.


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Here is the new dungeon. It's an extremely basic layout, but it works well enough for the game's purposes.


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Functional doors are also now in the game.

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At the start of the layout, the door is moved to the bottom of the layer so that entities such as the player overlap them correctly.

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Weather a door blocks passage is determined by it's animation. If a door is set to the closed or locked animations, nothing can pass through it. If it is set to the open animation, the player can pass.

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If the player has at least one key in their inventory when they collide with a door in the locked animation, a key is removed from their inventory, the door is set to the open animation, and the game plays a sound. For gameplay purposes, a door that is closed (as opposed to locked) will -not- open if the player with a key tries to pass through it.


If you want to play the game, follow the link below.




 
 
 

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