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Purge Complete/Bug Hunt

  • seanmcgarry65
  • Oct 14, 2022
  • 1 min read

This week I have finally finished replacing all of the Mario assets.


The final piece of music to be replaced is the Super Mario title theme. I have replaced it with Swing Sax - Big Band Miller Style, by juliusH, which you can listen to here.


I have also replaced the last Mario sprite, the title splash on the start menu.

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I am not entirely satisfied with this new title splash, so I may replace it later on, but it serves as a good placeholder if nothing else.


The other major thing I worked on this week was squashing a bug that had been bothering me ever since I discovered it; Originally when the player initiated a wall slide while the rocketpack powerup was equipped, if they held up while sliding and then fell away from the wall, they would glide and the sprite would not change. This turned out to be because of the interaction between the two different ways the wall jump code and rocketpack code affected how the player falls. The wall slide sets the player's vector, while the rocketpack changes gravity. The weirdness with how the player falls was fixed by forcing gravity back to normal while wall sliding. The animation error, meanwhile, was fixed through the addition of code that forces a sprite change when the player leaves the wall.


You can play the updated game here:





 
 
 

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